The Quest Editor: Creating and Editing Quests
Building a Quest directly in the editor: naming the Quest, creating Levels, and defining Skills.
Written By Dave Hemann
Last updated About 1 month ago
The Quest Editor is where you shape a Quest - whether you're building from scratch, refining an import, or customizing a ready-made Quest. Everything is editable: the Quest name, the Level names, and the Skills within each Level (create, edit, reorder, and remove).
Only Admins can edit Quests and skills within Quests.
Where to start
From your Owner Dashboard, open the Quest tab. Choose to create a new Quest and select the from-scratch option - or open any existing Quest to edit it. The flow below walks through building from a blank page; editing an existing Quest uses the same tools.
1. Name your Quest
Usually the instrument ("Guitar Quest," "Voice Quest") - but a Quest can cover any subject you define. The title is what students and families will see.
2. Create and name your Levels
Levels are the milestone chapters of the Quest - each one ends in a reward moment at your front desk. Give Levels names, not just numbers. "Level 3 · Rocker" gives students an identity to chase in a way "Level 3" never will. Names give students something to be, not just something to finish.
3. Build Skills within each Level
For each Skill, you'll define its name, description, category, video requirement, and whether it includes a teacher text field. (See: Anatomy of a Skill for guidance on each field.)
Aim for 5–10 Skills per Level. Fewer than 5 and Levels complete too fast to feel earned; more than 10 and the reward moment drifts too far away to motivate.
4. Save and set the Quest state
New Quests start in Draft - assignable to teachers for review, but not yet to students - so you can build without anything reaching students. Publish when you're ready. (See: Quest States for how Draft, Published, and Unpublished work.)
Structural flexibility
The framework is fully flexible: as many Quests as you want, as many Levels per Quest as you choose, as many Skills per Level as you need - with every name customizable. The ready-made Quests use 11 Levels with 5–10 Skills each, which is a well-tested shape, but your curriculum is yours.
Editing safely
Let teachers review a Quest in Draft before you publish. They'll catch sequencing issues you won't.
For significant changes to a Quest already in use, consider duplicating it and editing the copy - then publishing the new version when it's ready.
Writing tips
Write skill names for the family email, not the conservatory. "Plays with steady rhythm" beats "Demonstrates consistent temporal subdivision."
Front-load early Levels with achievable wins - the first reward should arrive within the first couple of months for a typical beginner.
(For guidance on what makes a well-designed skill or Level - as opposed to how to click the buttons - see the Curriculum Design collection.)
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The Quest Tab: Your Curriculum Home BaseFive Ways to Create a QuestThe Ready-Made QuestsCSV Format ReferenceStill need help? Ask the team